Zack uncovers the sad fates of three Shinra supersoldiers, following them down the rabbit hole as they seek their possibly-sueprnatural, possibly-extraplanetary origins.but he gets so deeply embroiled with the process that there’s really only one way things can end. Crisis Core trimmed the FFVII fat with a prequel story that followed the tragic life of SOLDIER-in-training Zack Fair as he strives to become like his hero, Cloud Strife - and ends up getting more than anyone in Midgar could’ve bargained for. That's where this spinoff, made for Sony's sadly departed handheld PSP, comes in. ![]() In short, it’s easy, even for seasoned fans, to lose their bearings. The original Final Fantasy VII will always be a classic, but its sprawling story does end up meandering to every far-flung corner of its enormous world. Okay, maybe we're cheating a little here: Crisis Core: Final Fantasy VII might not be a mainline Final Fantasy title, but with a tightened plot that kept the focus on the characters, it addressed one of the biggest issues of the iconic game that inspired it. Final Fantasy XV is really a story about sacrificing it all, and not for some high ideal or lofty abstract concept - but for the friend standing right next to you, fighting to his last breath to return the favor. By the end of the journey, one’s gone blind another’s discovered he’s not even human, and still another essentially trades his life to save his pals (and the entire world, of course). Ignis, Prompto, Gladius, and Prince Noctis: The all-male gang that anchors FFXV’s story grows up before our eyes as world-sweeping events yank them out of their lighthearted teens and into adulthood at breakneck speed. And however you feel about how FFXV turned out as an actual role-playing game, the story setup fits perfectly: This bro quartet’s epic road trip made sideways swerves that veered into surprisingly poignant human drama. Final Fantasy XVįinal Fantasy XV evokes the movies right from the start, cueing up the eponymous theme to Stand By Me as four friends - one of them a prince - push their busted land yacht of a supercar down a desert highway right in the game’s opening frames. Each and all, their RPG stories need nary a dab of makeup to get ready for the theater's red carpet. ![]() We think, though, that it’s past time to give the franchise a fresh shot at movie stardom - and we’ve got five Final Fantasies to prove it. A pair of early-2000s films - the groundbreaking CGI standalone Final Fantasy: The Spirits Within (2001) and Final Fantasy VII: Advent Children (2005) - still enjoy a cult following today, but they never really sparked a consistent trend of putting Final Fantasy in theaters. But Square Enix’s tweak on a familiar Final Fantasy story got us to thinking about all the other Final Fantasy games that came pre-loaded with great stories of their own - tales so good, in fact, that they probably deserve a shot at the big screen.įor a game franchise that now packs more than a movie’s worth of lavishly rendered cutscenes into every release, Final Fantasy actually has a pretty slight track record at the movies. ![]() Now that he’s ready for a long-delayed date with current-gen consoles, where will Garland take these new Warriors of Light? With the game having arrived on March 15, we’re all set to find out. ![]() This time, though, hero Garland (who now goes by “Jack”) is all beefed up in full CGI glory, the central player in a fully-explored game story that paints to the edges the lore canvas that the 1987 original mostly, by necessity, left blank. And those cartoonish, pixel-sprite characters from the very first Final Fantasy? They’re getting a major modern-day upgrade in Stranger of Paradise: Final Fantasy Origin, a new parallel-universe take on the game that started it all. Thirty-five years and 15 numbered Final Fantasies later, Square Enix now pals around with Disney to make crossover blockbusters like Kingdom Hearts, even as the studio forges ahead with development on Final Fantasy XVI - a hugely anticipated title far removed from the spotlight-free obscurity of its modest NES ancestor. Making a fun swords-and-sorcery game that could save Square - the wayback predecessor of today’s Square Enix studio - was literally the final, last-gasp goal. When Final Fantasy first debuted in 1987 on the Nintendo Entertainment System, crafting a cinema-grade RPG story wasn’t exactly a key design objective for series creator Hironobu Sakaguchi.
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